More bloggy goodness from Tucows
AccordionGuy: "Ladies and Gentlemen, I'm announcing the "soft launch" of IndieGameDev"
Joey is off to a fine start with his latest effort - IndieGameDev (have I mentioned yet that I think this is a dismal name for a weblog? :)

As a resource designed for the independent game developer, we're going to keep your situation and needs in mind. We're aware that large number of you aren't making a living writing games, but doing it as a spare-time hobby, a "labour of love". You probably don't have the resources that the "big guys" have, whether they be fast machines with faster graphics cards, a team of testers, a room full of writers, level designers, artists and musicians and the like. You may be bucking the trend, trying to write a game in an ignored genre (such as interactive fiction), a "different" platform (Linux for handhelds? Atari 2600 emulators? Those internet fridges?) or a rather-different "out there" style of game (such as Katamari Damacy or Pikmin). Lastly, we realise that you probably don't have the resources to distribute and promote your game; being in the shareware business, we might be able to help in that department.
Your Time Is Now
The time may be ripe for the indie game developer. With the market for computer games close to $20 billion and expected to be over $30 billion in 2008, it's large enough to support a considerable number of niche developers.
Good luck Joey! I wanna see some big numbers! :)
See this post as it first appeared on Blogware.